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Design Thinking

Essay by   •  September 12, 2016  •  Research Paper  •  703 Words (3 Pages)  •  923 Views

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Suggested ways to begin:

  • So before I became a designer…
  • “Have you ever met a five-year-old that can’t sing, write poetry, dance, wiggle their fingers like nobody else on the planet? That’s how we begin, and that’s how designers have to design.

Design Thinking is a Revolution

  • Change the way people think in this important big Revolutionary way
  • It is the practice of thinking and then applying it everywhere, into any sphere that you can operate in
  • Whether it is in Products, Services or Offerings

[pic 1]

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[pic 4][pic 5]Growth[pic 6]

  • Time limit of 30 seconds
  • Findings: As we grow, we become less creative.
  • Adults:
  • Feel embarrassed
  • “sorry”s
  • fear judgment by peers
  • fear causes us to be conservative in our thinking
  • might have a wild idea but fear to share it with anybody else
  • sensitive
  • Children:
  • No embarrassment at all
  • Feel secure, in a trusted environment
  • “free to play”
  • security to take risks
  • security to play
  • Forced to grow up
  • Forced to colour between lines
  • Told there’s only one right answer
  • Told to believe what we are told and believe what we read
  • Dampening of creativity

See the world from the eyes of a 5-year-old

  • Permission to be creative
  • We question everything

Play

Friendship

  • shortcut to play
  • through this “play”, there is a sense of trust to take creative risks that we need to take as a designer

Playfulness is important. Why is it important?

  • DT is playful, but it serious fun.

Team Sport

  • DT happens when it is a team sport
  • Invite people who don’t necessarily agree with you
  • Constructive feedback
  • Don’t shoot ideas down

Building

Prototype

  • 1st grader spends 50% of play time taking part in what is called construction play
  • “thinking with your hands”
  • making multiple low resolution prototypes very quickly
  • bringing lots of fun elements together to create solutions
  • complex ideas can spring into life and go into execution much more quickly than if we try to describe them through words
  • Speed up the process
  • Only when we put our ideas into the world then we will be able to see their strengths & weaknesses
  • The faster we do that, the faster we evolve

“Prototyping mentality”

Role Play

  • Acting it out
  • For services, you would be able to live through the experience, creating empathy
  • Trying on an identity (dressing up as a fireman, for e.g.)

3 points

1. Playful Exploration

2. Playful Building

3. Playful Role Play

  • The above three points are some ways designers use play in their work

Divergent vs Convergent

Divergent (Playful) versus Convergent (Serious)

  • We are used to make the best choice out of the existing alternatives.
  • DT encourages us to take a divergent approach
  • Instead of the convergent approach, we should explore new alternatives, new solutions and new ideas that have not existed before.
  • Imagine a world that has never existed before

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Exploration versus Exploitation

Change

  • Need new alternatives and new ideas
  • New choices because existing solutions are becoming obsolete

So why DT? Because it gives us a new way of tackling problems

Human-Centered

Start with Humans

  • Design might integrate technology and economics
  • But starts with what humans need or might needs
  • What makes life easier and more enjoyable
  • What makes useful and usable

Used to be BIG

Design is getting BIG again

  • Application of DT to new kinds of problems
  • Global warming, Education, Healthcare, Security, Clean Water
  • Emergence of DT to tackle new kinds of problems

Destination

Consumption             Participation[pic 16]

  • Instead of seeing its primary objective as consumption, DT is beginning to explore the potential of participation
  • Shift from a passive relationship between producer and consumer to active engagement of everyone in experiences that are meaningful, productive and profitable

Different

Different for everyone

  • Talk about it in a different way
  • Different language, frameworks, etc.

Blank Surface

Begin with a Blank Surface

  • 1st thing you need (table, piece of paper, white board)
  • 1st thing designers do is to represent ideas, get them out of their head

Suggested ways to conclude:

“DT to make a difference”

create new ideas, innovations beyond the latest high-street products and the 1st step to start asking the right questions

Thinking is not magic, it’s a practice.

It takes intelligence to answer a question, it takes creativity to ask THE question.

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