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Essay by   •  April 11, 2011  •  1,360 Words (6 Pages)  •  941 Views

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This Thesis entitled Forest Camp Adventure is a 3D educational game, which aims tp aid preparatory kids in assimilating basic essentials preparatory to formal education in school. Instant and ready access on various topics on the nursery and preparatory levels is designed, to enable future pupils, especially the new learners, to absorb new ideas by being motivated to use computers. Coverage of the program includes the world of letters, numbers, colors, shapes and sizes. Tutorials or supplemental studies through computers provide entertaining ways of teaching children the basic on letters of the alphabets, counting numbers, and similar school readiness skills. Never has the saying "Information is knowledge and knowledge is power" been more apt than today. Unless we've been hiding inside a huge cave for the past few years, we probably know that kids today, as far as information dissemination is concerned, always turn to the marvels of computer. One can't help but take note of this new medium and what exactly it brings to the table. Perhaps no more visible symbol of our technology age exists than the computer. Just as adults are more likely to encounter computers in their daily experiences so, too, are children. The proponents have come to the conclusion that positive results of their researches and the corresponding application of their software have proven that Forest Camp Adventure is a most effective tool for learning especially to children.

Summary of Findings

The study conducted aimed to propose 3D RPG Game, entitled "Forest Camp Adventure" for Preparatory and Grade 1 students of Saint John Fisher School which will provide more education than most recent educational games. The proposed study also aimed to provide a non violent 3D RPG among children especially nowadays when violence is prevalent. The study was able to answer specific questions with regards to the present status of role playing game and that is to minimize the growth of some violent game that children can easily play. Moreover, the study determined the benefits of the proposed software in relation to performance, information management, economics, control & security, efficiency and service, and defined that there is a significant difference between the existing educational medium for children and the proposed Forest Camp Adventure after accessing quality of the proposed software. Through the implementation of the proposed system the teachers, parents can now teach their children even at home and they can be assured that while the children play it, they also learn at the same time. The existing system is a monotonous way of learning especially to children who love to play. The traditional educational mediums for children are therefore not that efficient to use. Users of the proposed system are also exposed to the current trend in technology regarding 3D Role Playing Games. Through the PIECES Software Criteria, respondents rated the game on aesthetics, instructions, originality, play appeal, and play value.

The scale range of 1.00 to 3.50 determined the constraint of both systems and the range 3.51 up to 5.00 determined the capabilities of both systems as well. Refer to Table 4.7 Summary of Grand Means. Table 4.7 shows that the criterion Performance in existing is 1.62 while in the proposed is 4.61. The criterion Information Management in existing is 1.55 while in the proposed is 4.52. The criterion Economics in existing is 1.63 while in proposed is 4.58. The criterion Control and Security in existing is 1.56 while in proposed is 4.46. The criterion Efficiency in existing is 1.63 while in the proposed is 4.58. The criterion Service in existing is 1.54 while in the proposed is 4.50. The Grand Grand Mean in existing is 1.59 while in the proposed is 4.54. It shows that there is an enormous significant difference between the existing, traditional teaching medium for children and the proposed, Forest Camp Adventure.

Conclusion

Based on the category of users and beneficiaries of this study, proponents have created a wholesome game conducive to analytical and logical thinking not only to enhance the imaginative prowess that role-playing can provide even to an adult person. It is important however, that children should be trained in early stages of childhood on the perception of right and wrong because misperception can do a lot of harm on the moral education of a person, Proponents strongly believe that subject game, since it is non-violent, will certainly be an interesting addition in the computer gaming arena, especially to intended age bracket which it recommends.

In past years, when the man assumed responsibility in acting as the main breadwinner of the family, teaching children, whether preparatory or schooling, was not much of a problem because the mother usually stayed home and found time attending to the needs of the children. Teaching young children is challenging and rewarding though at times frustrating. It is an awesome responsibility to influence the lives of children from day to day during their formative years. This is a profession in the truest sense of the world, and anyone looking for strictly a nine-to-five job should look elsewhere.

Nowadays, however, the average parents are both working so that they hardly find time scheduling the regular tutoring or overseeing the academical needs of their children. Since computers are already prolifering, most families avail of PC's, to help children with their studies because computers are specially useful for storing a lot of information. They can keep words, pictures and sound in their memory and give the information needed within seconds by pressing buttons on the remote-controlled finger pad. Even the most advanced computers are easy to use. They communicate with us by flashing messages or pictures, or talk to us, In this concept, the proposed software supplements the task of parents in educating their preparatory children by easing their tutoring efforts,

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