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Qa Testing Basic Principals

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THE DEFINITION OF TESTING

Stop for a moment to define testing for you. (Don't peak ahead!) Does one of the following definitions match yours?

Testing is a process designed to

* Prove that the program is error free

* Establish that the software performs its function correctly

* Establish with confidence that the software does its job fully

If yours matches, you are in for a surprise because testing is none of these. Rather it is properly defined as follows (see Concepts):

Concepts - Testing is the task of locating errors.

THE IMPORTANCE OF A GOOD DEFINITION

Any definition of testing is more than a passive description. It has a profound impact on the way testing is carried out. Since people are highly goal-oriented, the setting of proper goals can mean the difference between success and failure. If the goal of testing were to prove [that a program or process functions properly], the tester would subconsciously work towards this goal, choosing test data that would prove that point.

The reverse would be true if the goal were to locate and correct errors. Test data would be selected with an eye toward providing the program with cases that would likely cause the program to fail. This would be a more desirable result. Why? We begin with the assumption that the system, like most systems, contains errors. The job of testing is to discover them before the user does. In that case, a good tester is one who is successful in crashing the system, or in causing it to perform in some way that is counter to the specification.

The mentality of the tester, then, is a destructive one -quite different from the constructive attitude of the programmer, the "creator". This is useful information for the analyst. Who is acting as a project leader, and is responsible for staffing. Staff should be selected with the appropriate personality traits in mind.

Another effect of having a proper working definition of testing regards the way the project leader assesses the performance of the test team. Without a proper definition of testing, the leader might describe a successful test run as one, which proves the program is error free, and describe an unsuccessful test as one, which found errors. As is the case with the testers themselves, this mind-set is actually counter-productive to the testing process.

GOALS OF TESTING

To satisfy its definition, testing must accomplish the following goals:

1. Find cases where the program does not do what it is supposed to do. 2. Find cases where the program does things it is not supposed to do. The first goal refers to specifications, which were not satisfied by the program while the second goal refers to unwanted side effects.

THE EIGHT BASIC PRINCIPLES OF TESTING

Following are eight basic principles of testing:

1. Define the expected output or result.

2. Don't test your own programs.

3. Inspect the results of each test completely.

4. Include test cases for invalid or unexpected conditions.

5. Test the program to see if it does what it is not supposed to do as well as

what it is supposed to do.

6. Avoid disposable test cases unless the program itself is disposable.

7. Do not plan tests assuming that no errors will be found.

8. The probability of locating more errors in any one module is directly proportional to the number of errors already found in that module.

Let's look at each of these points.

1) DEFINE THE EXPECTED OUTPUT OR RESULT

More often that not, the tester approaches a test case without a set of predefined and expected results. The danger in this lies in the tendency of the eye to see what it wants to see. Without knowing the expected result, erroneous output can easily be overlooked. This problem can be avoided by carefully pre-defining all expected results for each of the test cases. Sounds obvious? You'd be surprised how many people miss this point while doing the self-assessment test.

2) DON'T TEST YOUR OWN PROGRAMS

Programming is a constructive activity. To suddenly reverse constructive thinking and begin the destructive process of testing is a difficult task. The publishing business has been applying this idea for years. Writers do not edit their own material for the simple reason that the work is "their baby" and editing out pieces of their work can be a very depressing job.

The attitudinal l problem is not the only consideration for this principle. An incomplete or faulty understanding of the original design specifications can cause system errors; it is likely that the programmer would carry these misunderstandings into the test phase.

3) INSPECT

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